using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using System.Net.Sockets; namespace ClientExample11 { class Program { static void Main(string[] args) { try { TcpListener server = new TcpListener(IPAddress.Loopback, 5000); server.Start(); Console.WriteLine("Server is listening on port 5000..."); Console.WriteLine("The local End point is: {0}", server.LocalEndpoint); Console.WriteLine("Waiting for a connection...."); Socket client = server.AcceptSocket(); Console.WriteLine("Connection accepted from {0}", client.RemoteEndPoint); byte[] buffer = new byte[1024]; int k = client.Receive(buffer); Console.WriteLine("Received...."); Console.WriteLine(Encoding.ASCII.GetString(buffer, 0, k)); client.Send(Encoding.ASCII.GetBytes("The string was received by the server.")); Console.WriteLine("\nSent Acknowledgement"); client.Close(); server.Stop(); } catch (Exception e) { Console.WriteLine(e); } } } }